![]() ![]() ![]() If the prototype was genuinely successful it wouldn't have been dropped There exists the "rule of 3" i'm sure you must've heard of - quick, good, low-cost - choose 2- most commercial software is usually quick and low-cost. ![]() That's the business response!! technically it definitely makes sense to develop per-platform, but like you say it costs more It makes little sense to write per platform apps from scratch due to the high cost of development. These days all cross platform apps use a framework. Ultimately it was a budgetary decision to not pursue it. It also helped us to make several improvements and optimizations to the SONAR codebase. The Cakewalk Mac prototype was hardly a failed experiment! It was very successful considering we got about 80% functionality with very low development cost, and it demonstrated to us what we would need to do to take the project further if we wanted to. ![]()
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